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Post by iannightshadow on Apr 1, 2015 2:38:48 GMT
This is to help everyone set up a character and be able to interact in the story and affect each other.
Character Name:
Age:
Class:
High Concept:
Trouble Concept:
Background Aspect:
Rising Conflict Aspect:
Story Aspect:
Guest Star:
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Post by iannightshadow on Apr 16, 2015 21:18:17 GMT
This is an example Character sheet to help everyone know what to fill out and what everything means.
CHARACTER NAME This should be pretty self explanatory. The name is what you would like other players to call your character. Copperton is a modern american city, so it is likely any viable real world name would be encountered. You may also place aliases or "AKA"s here.
AGE Age has a larger impact on roleplaying than many may think. For instance a 19 year old character may not have access to all the locations her over 21 friends might have. And any 35 year old male characters are going to have to figure out a good explanation as to why they are investigating rumors of an incubus in an all girl's boarding school.
CLASS Your character's class is what they can do. If thinking up a wildly new set of abilities is too daunting, the old standby's are classic for a reason. (Ranger, fighter, rogue, wizard, etc)
HIGH CONCEPT Deciding your class will give you a direction for a high concept. It is more than saying "Oh, I'm a wizard." this is where you start nailing down the unique aspects of your character, the core parts of them. In short, your high concept sums up what your character is about. Not only the WHO they are, but the WHAT and WHY also. Think of this as similar to your character's role in life. Their calling. It is what they are good at, but also a duty they have to deal with; and as such it always comes with constant problems of its own. Your high concept should illustrate how it is both a boon for your character and a hindrance.
Phase Aspect The phase aspect is a short, descriptive phrase that sums up the experience or background covered by each concept. It will make gameplay more concise and easier to sum up your character.
TROUBLE CONCEPT In addition to a high concept, every character has some sort of trouble that's a part of their life and story. So the high concept is the WHO, WHAT, and WHY of your character. The trouble is what complicates that high concept. Most characters have several things complicating their life, the trouble concept is the one core trouble that most shapes the character. Try to pick a concept that has no easy solution, something that will compel your character to act over and over. This will help mold your character, drive the plot, and provide some great character development
Phase Aspect Once again, a short, descriptive phrase summing up the recurring trouble.
BACKGROUND CONCEPT This is the part where you get to tell your character's story. Where did they come from? What brought them to Copperton? Good questions to answer with this background aspect are: What nation is your character from? What are their family's circumstances? (Rich, poor, etc) What were your character's friends like growing up? Did your character get into a lot of trouble? If your character has a supernatural ability, when was this discovered? Did it complicate or facilitate life?
Phase Aspect
RISING CONFLICT CONCEPT This is about the section of your character's history where the high aspect was formed or came into the foreground. Use a situation that would FORCE your character into decisive action, forming or supporting the High aspect. Perhaps when a supernatural power awakened and harmed someone. Making your character forever repentant. Or the first time they had to make a moral choice that set their feet on the path for good. Some good questions to answer for this time period are: Who were the prominent people in your character's life to this point? What lessons did this time period teach your character? how did your character's High Concept and Trouble Concept shape the events? What were the significant choices made?
Phase Aspect
STORY CONCEPT
This is the first time your character acted as they are now. Their "Pilot episode" as it were. What was their first adventure after the events that set them on their path. This is a good time to help expand the universe of Copperton and show what parts your character is already familiar with. If this concept is proving difficult, look at your character's trouble concept and think of a situation involving that trouble that would bring focus on it. It doesn't need to be a step toward a solution to said concept, just a reminder that it is there and an example of how it can complicate life.
Phase Aspect It is usually fun to pick what you would name a pilot episode of a television series starring your character for this aspect.
GUEST STAR CONCEPT This is an optional aspect. It helps tie the characters together while also illustrating more of Copperton. For this aspect, decide on an adventure that you had with another player character, and how that cemented the two of you as friends, commrades, or possibly enemies. (The last one will make gameplay a little tricky. So I would advise against it.)This is the one aspect that can be added later if you meet another player and wish to flesh out both your characters. Another option is to pick an NPC that will be commonly featured and use them as the guest star. If you choose this option, be sure to flesh out the NPC fully so other players can use them in storytelling
Phase Aspect Another fun chance for an episode name.
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